Production Time: One month
Request Details: 3D avatar creation & motion creation, video production, application development
Tools Used: Blender / Photoshop / Illustrator / Unity / Rokoko / mocopi

他社よりイベント出展用に3Dアバターのモデリング、アニメーションの作成を行いました。
ボディおよびフェイシャルモーションキャプチャの撮影・収録を行い、キャラクターに命を吹き込むことができて非常に素晴らしい体験でした。

Before Motion Adjustment

After Motion Adjustment
About Body and Facial Motion
For this body and facial animation project, we collaborated with an actor and used motion capture tools, Rokoko and mocopi, to record various motion patterns in our office.
As shown in the image on the left, we were able to significantly save time by only needing to adjust small details such as joint angles, minor calibration offsets, and fine hand movements that couldn’t be captured due to the environment.
Facial Expression
For the avatar models, we created 52 facial expression patterns using Blender's shape keys, carefully refining them to achieve natural and realistic expressions.
A key focus was ensuring that when multiple shape keys are activated simultaneously, they blend smoothly without causing inconsistencies in the character's expression.

Hair Rigging and Physics Simulation
There are two characters, and for the girl with long hair, simply moving her would cause the hair to behave like flat planes and clip through the body. To address this, I added rigging to the hair and created collision boxes shaped to fit the body model. Using physics simulation, I aimed for more realistic hair movement.

Before Hair Adjustment

After Hair Adjustment