
About the Scene Creation and Overall Concept
This work is a 3D piece created using MOJIKAI to generate a beetle template that fits the envisioned scene, and completed in Blender with textures, materials, lighting, and rendering.
When generating the beetle template in MOJIKAI, various parts such as leg and horn length, wing openness, and body size can be adjusted. This allows for quick model generation and scene setup with ease.
Production Period
Adjusting and generating the beetle template in MOJIKAI, creating and adjusting shading and textures, lighting, full scene creation, and rendering took a total of 6 hours.
Request Details and Scene Concept
"Scene creation using a beetle for inclusion in a portfolio."
→ Inspired by the beetle, I envisioned “summer, lush green trees, and strong sunlight.” Since beetles typically rest in the shade during sunny summer days, the scene was designed to be slightly dim with scattered sunlight filtering through the trees.
Beetle Material
Regarding the shader and material, special attention was given to reproducing the texture. Using bump maps and noise textures, I refined the details with brushwork to express the beetle's characteristic surface irregularities. Additionally, to recreate the subtle gloss variations of the exoskeleton, I intentionally left uneven strokes in the roughness map, achieving a more natural light reflection.


Scene Lighting
For the lighting, special care was taken to convey the feeling of summer through both lighting and scene composition. Although the setting is daytime, I limited the number of lights to reflect dappled sunlight. By ensuring that parts of the beetle catch the scattered sunlight in the render, I aimed to highlight its natural gloss and texture.